Adventures in Unhandled Exception Handling for XNA/Silverlight - by Dark Genesis
One thing that can tick off your users / players is that inevitable time through a series of random events a crash occurs, it’s unhandled and causes the app/game to just crash. Bang their goes all my progress and saves, very bad experience.
Even with the best of breed apps and games this can happen just because we are human and cannot account for every single possibility or potentially crafty thing that users / players can do, whether it’s intentional, accidental or just plain dumb, or it could even be your fault who’d have thought that players / users would want to do something that way.
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Post Contributed by: Kunal Chowdhury
Kunal is the Site Admin and Contributor of Silverlight-Zone. He is a Software Engineer, Microsoft Silverlight MVP, Code Project Mentor and a Code Project MVP. He is also an active Author in SilverlightShow.net and a speaker in various community events. He works on Microsoft Platform and very passionate about Silverlight technology. He started his career in 2007 and achieved various awards during his professional life.
He shares his findings in his personal blog: http://www.kunal-chowdhury.com and he also tweets at: @kunal2383.

