In the last post we created a new XNA game solution for Windows Phone, added an image to draw to the content project, loaded it, and drew it to the screen. We also explored how to remove the taskbar and taking advantage of hardware scaling for performance. At the end of Part 1 we were somewhere around here.
Read More from: Original Source
Post Contributed by: Kunal Chowdhury
Kunal is the Site Admin and Contributor of Silverlight-Zone. He is a Software Engineer, Microsoft Silverlight MVP, Code Project Mentor and a Code Project MVP. He is also an active Author in SilverlightShow.net and a speaker in various community events. He works on Microsoft Platform and very passionate about Silverlight technology. He started his career in 2007 and achieved various awards during his professional life.
He shares his findings in his personal blog: http://www.kunal-chowdhury.com and he also tweets at: @kunal2383.