XNA for Silverlight developers: Part 1 - Fundamentals - by Mister Goodcat
For Silverlight developers who want to delve into XNA, the hard part is not learning the new set of classes in the library, but the fundamental difference in programming style for some parts of XNA compared to Silverlight. Especially when you have no experience in game programming, you might find some things confusing or even illogical. In the first part of this article, I want to give an overview and explanation of the biggest differences. You will run across all these topics again in the following articles in more detail.
Later on, we finally start with some actual code and analyze the structure of an XNA project. We will learn about the concept of content and how to add it to your project. By the end of the article, we will have built a very simple "Hallo World" game that renders some moving content onto the screen. The source code for the sample project can be found at the end of the article.
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Post Contributed by: Kunal Chowdhury
Kunal is the Site Admin and Contributor of Silverlight-Zone. He is a Software Engineer, Microsoft Silverlight MVP, Code Project Mentor and a Code Project MVP. He is also an active Author in SilverlightShow.net and a speaker in various community events. He works on Microsoft Platform and very passionate about Silverlight technology. He started his career in 2007 and achieved various awards during his professional life.
He shares his findings in his personal blog: http://www.kunal-chowdhury.com and he also tweets at: @kunal2383.